module Base
{

	item FF_Boots_HF_New
		{
			DisplayName = Fine Heeled Boots,
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_HighHeels,
			BloodLocation = Shoes,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_HF_New,
			Weight = 1,
			ConditionLowerChanceOneIn = 20,
			ConditionMax = 30,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 100,
			BiteDefense = 100,
			StompPower = 10,
			Insulation = 0.55,
			WaterResistance = 0.5,
			WindResistance = 0.60,
			WorldStaticModel = WdObj_FSV_BootsNew,
	}
	
	item FF_Boots_HF_New_Longest
		{
			DisplayName = Fine Heeled Boots - Thigh-high,
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_HighHeels,
			BloodLocation = Shoes;LowerLegs;UpperLegs,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_HF_New_Longest,
			Weight = 4,
			ConditionLowerChanceOneIn = 20,
			ConditionMax = 30,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 100,
			BiteDefense = 100,
			StompPower = 10,
			Insulation = 0.55,
			WaterResistance = 0.5,
			WindResistance = 0.60,
			WorldStaticModel = WdObj_FSV_BootsNew_Longest,
	}
	
	item FF_Boots_HF_New_Longer
		{
			DisplayName = Fine Heeled Boots - Above Knee,
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_HighHeels,
			BloodLocation = Shoes;LowerLegs,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_HF_New_Longer,
			Weight = 3,
			ConditionLowerChanceOneIn = 20,
			ConditionMax = 30,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 100,
			BiteDefense = 100,
			StompPower = 10,
			Insulation = 0.55,
			WaterResistance = 0.5,
			WindResistance = 0.60,
			WorldStaticModel = WdObj_FSV_BootsNew_Longer,
	}
	
	item FF_Boots_HF_New_Long
		{
			DisplayName = Fine Heeled Boots - Knee-high,
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_HighHeels,
			BloodLocation = Shoes;LowerLegs,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_HF_New_Long,
			Weight = 3,
			ConditionLowerChanceOneIn = 20,
			ConditionMax = 30,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 100,
			BiteDefense = 100,
			StompPower = 10,
			Insulation = 0.55,
			WaterResistance = 0.5,
			WindResistance = 0.60,
			WorldStaticModel = WdObj_FSV_BootsNew_Long,
	}
	
	item FF_Boots_Leather
		{
			DisplayName = Fine Leather Boots,
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots,
			BloodLocation = Shoes;LowerLegs,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_Leather,
			Weight = 2,
			ConditionLowerChanceOneIn = 20,
			ConditionMax = 30,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 100,
			BiteDefense = 100,
			StompPower = 2.7,
			Insulation = 0.55,
			WaterResistance = 0.5,
			WindResistance = 0.60,
			WorldStaticModel = WorldItem_Boots,
	}
		
	item FF_Boots_HighHeels
		{
			DisplayName = Fine Heeled Boots (Platform),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_BootsBlack,
			BloodLocation = Shoes;LowerLegs,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_HighHeels,
			Weight = 2,
			ConditionLowerChanceOneIn = 20,
			ConditionMax = 30,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 100,
			BiteDefense = 100,
			StompPower = 2.7,
			Insulation = 0.55,
			WaterResistance = 0.5,
			WindResistance = 0.60,
			WorldStaticModel = WdObj_Boots_HighHeels,
	}
		
	item FF_Boots_Leather_Short
		{
			DisplayName = Fine Leather Boots - Short,
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots,
			BloodLocation = Shoes,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_Leather_Short,
			Weight = 2,
			ConditionLowerChanceOneIn = 20,
			ConditionMax = 30,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 100,
			BiteDefense = 100,
			StompPower = 2.7,
			Insulation = 0.55,
			WaterResistance = 0.5,
			WindResistance = 0.60,
			WorldStaticModel = WorldItem_Boots_Short,
	}
		
	item FF_Boots_Cowboy
		{
			DisplayName = Fine Leather Boots - Cowboy (Ornate),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots,
			BloodLocation = Shoes;LowerLegs,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_Cowboy,
			Weight = 2,
			ConditionLowerChanceOneIn = 20,
			ConditionMax = 30,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 100,
			BiteDefense = 100,
			StompPower = 2.7,
			Insulation = 0.55,
			WaterResistance = 0.5,
			WindResistance = 0.60,
			WorldStaticModel = WdObj_Boots_Cowboy,
	}
	
	item FF_Boots_Cowboy_Plain
		{
			DisplayName = Fine Leather Boots - Cowboy,
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots,
			BloodLocation = Shoes;LowerLegs,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_Cowboy_Plain,
			Weight = 2,
			ConditionLowerChanceOneIn = 20,
			ConditionMax = 30,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 100,
			BiteDefense = 100,
			StompPower = 2.7,
			Insulation = 0.55,
			WaterResistance = 0.5,
			WindResistance = 0.60,
			WorldStaticModel = WdObj_Boots_Cowboy,
	}
	
	item FF_Shoe_Boots_Ankle
		{
			DisplayName = Fine Boots - Ankle,
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots,
			BloodLocation = Shoes,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Shoe_Boots_Ankle,
			Weight = 1,
			ConditionLowerChanceOneIn = 20,
			ConditionMax = 30,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 100,
			BiteDefense = 100,
			StompPower = 2.7,
			Insulation = 0.55,
			WaterResistance = 0.5,
			WindResistance = 0.60,
			WorldStaticModel = WdObj_BootsRE_Ankle,
	}
	
	item FF_Shoe_Boots_Ankle_Steel
		{
			DisplayName = Fine Boots - Ankle (Steel Bottom),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots,
			BloodLocation = Shoes,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Shoe_Boots_Ankle_Steel,
			Weight = 3,
			DiscomfortModifier = 0.1,
			ConditionLowerChanceOneIn = 1,
			ConditionMax = 55,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.80,
			ScratchDefense = 100,
			BiteDefense = 100,
			StompPower = 99,
			Insulation = 0.65,
			WaterResistance = 0.75,
			WindResistance = 0.75,
			WorldStaticModel = WdObj_BootsRE_Ankle,
	}
	
	item FF_Shoe_Boots_Ankle_Platform
		{
			DisplayName = Fine Boots - Ankle (Platform),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots,
			BloodLocation = Shoes,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Shoe_Boots_Ankle_Platform,
			Weight = 2,
			ConditionLowerChanceOneIn = 20,
			ConditionMax = 30,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 100,
			BiteDefense = 100,
			StompPower = 2.7,
			Insulation = 0.55,
			WaterResistance = 0.5,
			WindResistance = 0.60,
			WorldStaticModel = WorldItem_Boots_Ankle_Platform,
	}
	
	item FF_Boots_Common
		{
			DisplayName = Fine Shoes - Common (High Top),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_ShoesCanvas,
			BiteDefense = 10,
			BloodLocation = Shoes,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_Common,
			Weight = 1,
			ConditionLowerChanceOneIn = 12,
			ConditionMax = 24,
			Insulation = 0.25,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 20,
			StompPower = 2.1,
			WaterResistance = 0.25,
			WindResistance = 0.25,
			WorldStaticModel = WdObj_BootsRE_Generic,
	}

/** BootsRE - UGG**/
	
	item FF_Boots_UGG
		{
			DisplayName = Fine Boots - Winter (High Top),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots_UGG,
			BiteDefense = 25,
			BloodLocation = Shoes,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_UGG,
			Weight = 2,
			ConditionLowerChanceOneIn = 12,
			ConditionMax = 24,
			Insulation = 0.75,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 30,
			StompPower = 2.1,
			WaterResistance = 0.75,
			WindResistance = 0.55,
			WorldStaticModel = WdObj_BootsRE_Generic,
	}
	
	item FF_Boots_UGG_DwarfHeel
		{
			DisplayName = Fine Boots - Winter (Low Ankle Heeled),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots_UGG,
			BiteDefense = 25,
			BloodLocation = Shoes,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_UGG_DwarfHeel,
			Weight = 1,
			ConditionLowerChanceOneIn = 12,
			ConditionMax = 24,
			Insulation = 0.75,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 30,
			StompPower = 2.1,
			WaterResistance = 0.75,
			WindResistance = 0.55,
			WorldStaticModel = WdObj_BootsRE_AnkleLowHeel,
	}
	
	item FF_Boots_UGG_Heel
		{
			DisplayName = Fine Boots - Winter (High Top Heeled),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots_UGG,
			BiteDefense = 25,
			BloodLocation = Shoes,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_UGG_Heel,
			Weight = 2,
			ConditionLowerChanceOneIn = 12,
			ConditionMax = 24,
			Insulation = 0.75,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 30,
			StompPower = 7,
			WaterResistance = 0.75,
			WindResistance = 0.55,
			WorldStaticModel = WdObj_BootsRE_AnkleHeel,
	}
	
	item FF_Boots_UGG_Thighhigh
		{
			DisplayName = Fine Boots - Winter (Thigh-high),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots_UGG_Long,
			BiteDefense = 25,
			BloodLocation = Shoes;LowerLegs;UpperLegs,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_UGG_Thighhigh,
			Weight = 4,
			ConditionLowerChanceOneIn = 12,
			ConditionMax = 24,
			Insulation = 0.75,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 30,
			StompPower = 2.1,
			WaterResistance = 0.75,
			WindResistance = 0.55,
			WorldStaticModel = WdObj_BootsRE_ThighHigh,
	}
	
	item FF_Boots_UGG_ThighhighHeel
		{
			DisplayName = Fine Boots - Winter (Thigh-high Heeled),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots_UGG_Long,
			BiteDefense = 25,
			BloodLocation = Shoes;LowerLegs;UpperLegs,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_UGG_ThighhighHeel,
			Weight = 4,
			ConditionLowerChanceOneIn = 12,
			ConditionMax = 24,
			Insulation = 0.75,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 30,
			StompPower = 7,
			WaterResistance = 0.75,
			WindResistance = 0.55,
			WorldStaticModel = WdObj_BootsRE_ThighHighHeel,
	}
	
	item FF_Boots_UGG_Kneehigh
		{
			DisplayName = Fine Boots - Winter (Knee-high),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots_UGG_Long,
			BiteDefense = 25,
			BloodLocation = Shoes;LowerLegs,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_UGG_Kneehigh,
			Weight = 3,
			ConditionLowerChanceOneIn = 12,
			ConditionMax = 24,
			Insulation = 0.75,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 30,
			StompPower = 2.1,
			WaterResistance = 0.75,
			WindResistance = 0.55,
			WorldStaticModel = WdObj_BootsRE_KneeHigh,
	}
	
	item FF_Boots_UGG_KneehighHeel
		{
			DisplayName = Fine Boots - Winter (Knee-high Heeled),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots_UGG_Long,
			BiteDefense = 25,
			BloodLocation = Shoes;LowerLegs,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_UGG_KneehighHeel,
			Weight = 3,
			ConditionLowerChanceOneIn = 12,
			ConditionMax = 24,
			Insulation = 0.75,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 30,
			StompPower = 7,
			WaterResistance = 0.75,
			WindResistance = 0.55,
			WorldStaticModel = WdObj_BootsRE_KneeHighHeel,
	}	
	
/** BootsRE - Platform**/

	item FF_Boots_Platform_Thighhigh
		{
			DisplayName = Fine Platform Boots (Thigh-high),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots_Platform_Long,
			BiteDefense = 25,
			BloodLocation = Shoes;LowerLegs;UpperLegs,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_Platform_Thighhigh,
			Weight = 4,
			ConditionLowerChanceOneIn = 6,
			ConditionMax = 30,
			Insulation = 0.60,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 50,
			StompPower = 10,
			WaterResistance = 0.80,
			WindResistance = 0.60,
			WorldStaticModel = WdObj_BootsRE_Platform_ThighHigh,
	}
	
	item FF_Boots_Platform_Kneehigher
		{
			DisplayName = Fine Platform Boots (Above Knee),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots_Platform_Long,
			BiteDefense = 25,
			BloodLocation = Shoes;LowerLegs,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_Platform_Kneehigher,
			Weight = 4,
			ConditionLowerChanceOneIn = 6,
			ConditionMax = 30,
			Insulation = 0.60,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 50,
			StompPower = 10,
			WaterResistance = 0.80,
			WindResistance = 0.60,
			WorldStaticModel = WdObj_BootsRE_Platform_KneeHigher,
	}
	
	item FF_Boots_Platform_Kneehigh
		{
			DisplayName = Fine Platform Boots (Knee-high),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots_Platform,
			BiteDefense = 25,
			BloodLocation = Shoes;LowerLegs,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_Platform_Kneehigh,
			Weight = 4,
			ConditionLowerChanceOneIn = 6,
			ConditionMax = 30,
			Insulation = 0.60,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 50,
			StompPower = 10,
			WaterResistance = 0.80,
			WindResistance = 0.60,
			WorldStaticModel = WdObj_BootsRE_Platform_KneeHigh,
	}
	
	item FF_Boots_Platform_Ankle
		{
			DisplayName = Fine Platform Boots (Ankle),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots_Platform,
			BiteDefense = 25,
			BloodLocation = Shoes,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_Platform_Ankle,
			Weight = 2,
			ConditionLowerChanceOneIn = 6,
			ConditionMax = 30,
			Insulation = 0.60,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 50,
			StompPower = 10,
			WaterResistance = 0.80,
			WindResistance = 0.60,
			WorldStaticModel = WdObj_BootsRE_Platform_Ankle,
	}
	
	item FF_Boots_Platform_AnkleLow
		{
			DisplayName = Fine Platform Boots (Low Ankle),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots_Platform,
			BiteDefense = 25,
			BloodLocation = Shoes,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_Platform_AnkleLow,
			Weight = 2,
			ConditionLowerChanceOneIn = 6,
			ConditionMax = 30,
			Insulation = 0.60,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 50,
			StompPower = 10,
			WaterResistance = 0.80,
			WindResistance = 0.60,
			WorldStaticModel = WdObj_BootsRE_Platform_AnkleLow,
	}
	
	item FF_Boots_PlatformPunk_Thighhigh
		{
			DisplayName = Fine Platform Boots - Punk (Thigh-high),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots_Platform_Long,
			BiteDefense = 25,
			BloodLocation = Shoes;LowerLegs;UpperLegs,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_PlatformPunk_Thighhigh,
			Weight = 4,
			ConditionLowerChanceOneIn = 6,
			ConditionMax = 30,
			Insulation = 0.60,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 50,
			StompPower = 10,
			WaterResistance = 0.80,
			WindResistance = 0.60,
			WorldStaticModel = WdObj_BootsRE_Platform_ThighHigh,
	}
	
	item FF_Boots_PlatformPunk_Kneehigher
		{
			DisplayName = Fine Platform Boots - Punk (Above Knee),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots_Platform_Long,
			BiteDefense = 25,
			BloodLocation = Shoes;LowerLegs,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_PlatformPunk_Kneehigher,
			Weight = 4,
			ConditionLowerChanceOneIn = 6,
			ConditionMax = 30,
			Insulation = 0.60,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 50,
			StompPower = 10,
			WaterResistance = 0.80,
			WindResistance = 0.60,
			WorldStaticModel = WdObj_BootsRE_Platform_KneeHigher,
	}
	
	item FF_Boots_PlatformPunk_Kneehigh
		{
			DisplayName = Fine Platform Boots - Punk (Knee-high),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots_Platform,
			BiteDefense = 25,
			BloodLocation = Shoes;LowerLegs,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_PlatformPunk_Kneehigh,
			Weight = 3,
			ConditionLowerChanceOneIn = 6,
			ConditionMax = 30,
			Insulation = 0.60,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 50,
			StompPower = 10,
			WaterResistance = 0.80,
			WindResistance = 0.60,
			WorldStaticModel = WdObj_BootsRE_Platform_KneeHigh,
	}

/** BootsRE - Pointy**/

	item FF_Boots_Pointy_AnkleLow
		{
			DisplayName = Fine Pointy Boots - Snakeskin (Low Ankle),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots_Pointy,
			BiteDefense = 25,
			BloodLocation = Shoes,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_Pointy_AnkleLow,
			Weight = 1,
			ConditionLowerChanceOneIn = 6,
			ConditionMax = 30,
			Insulation = 0.60,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 50,
			StompPower = 6,
			WaterResistance = 0.80,
			WindResistance = 0.60,
			WorldStaticModel = WdObj_BootsRE_Pointy_AnkleLow,
	}
	
	item FF_Boots_Pointy_Ankle
		{
			DisplayName = Fine Pointy Boots - Snakeskin (Ankle),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots_Pointy,
			BiteDefense = 25,
			BloodLocation = Shoes,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_Pointy_Ankle,
			Weight = 1,
			ConditionLowerChanceOneIn = 6,
			ConditionMax = 30,
			Insulation = 0.60,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 50,
			StompPower = 6,
			WaterResistance = 0.80,
			WindResistance = 0.60,
			WorldStaticModel = WdObj_BootsRE_Pointy_Ankle,
	}
	
	item FF_Boots_Pointy_Kneehigh
		{
			DisplayName = Fine Pointy Boots - Snakeskin (Knee-High),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots_Pointy,
			BiteDefense = 25,
			BloodLocation = Shoes;LowerLegs,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_Pointy_Kneehigh,
			Weight = 2,
			ConditionLowerChanceOneIn = 6,
			ConditionMax = 30,
			Insulation = 0.60,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 50,
			StompPower = 6,
			WaterResistance = 0.80,
			WindResistance = 0.60,
			WorldStaticModel = WdObj_BootsRE_Pointy_KneeHigh,
	}
	
	item FF_Boots_PointySkull_AnkleLow
		{
			DisplayName = Fine Pointy Boots - Skull Tipped (Low Ankle),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots_Pointy,
			BiteDefense = 25,
			BloodLocation = Shoes,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_PointySkull_AnkleLow,
			Weight = 1,
			ConditionLowerChanceOneIn = 6,
			ConditionMax = 30,
			Insulation = 0.60,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 50,
			StompPower = 6,
			WaterResistance = 0.80,
			WindResistance = 0.60,
			WorldStaticModel = WdObj_BootsRE_Pointy_AnkleLow,
	}
	
	item FF_Boots_PointySkull_Kneehigh
		{
			DisplayName = Fine Pointy Boots - Skull Tipped (Knee-High),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots_Pointy,
			BiteDefense = 25,
			BloodLocation = Shoes;LowerLegs,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_PointySkull_Kneehigh,
			Weight = 2,
			ConditionLowerChanceOneIn = 6,
			ConditionMax = 30,
			Insulation = 0.60,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 50,
			StompPower = 6,
			WaterResistance = 0.80,
			WindResistance = 0.60,
			WorldStaticModel = WdObj_BootsRE_Pointy_KneeHigh,
	}

/** BootsRE - Leather**/

	item FF_BootsRE_Leather_DwarfHeel
		{
			DisplayName = Fine Boots - Leather (Low Ankle Heeled),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots_Leather,
			BiteDefense = 45,
			BloodLocation = Shoes,
			BodyLocation = base:Shoes,
			ClothingItem = FF_BootsRE_Leather_DwarfHeel,
			Weight = 1,
			ConditionLowerChanceOneIn = 6,
			ConditionMax = 30,
			Insulation = 0.95,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 50,
			StompPower = 10,
			WaterResistance = 0.80,
			WindResistance = 0.60,
			WorldStaticModel = WdObj_BootsRE_AnkleLowHeel,
	}

	item FF_BootsRE_Leather_Heel
		{
			DisplayName = Fine Boots - Leather (High Top Heeled),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots_Leather,
			BiteDefense = 45,
			BloodLocation = Shoes,
			BodyLocation = base:Shoes,
			ClothingItem = FF_BootsRE_Leather_Heel,
			Weight = 1,
			ConditionLowerChanceOneIn = 6,
			ConditionMax = 30,
			Insulation = 0.95,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 50,
			StompPower = 10,
			WaterResistance = 0.80,
			WindResistance = 0.60,
			WorldStaticModel = WdObj_BootsRE_AnkleHeel,
	}

	item FF_BootsRE_Leather_ThighhighHeel
		{
			DisplayName = Fine Boots - Leather (Thigh-high Heeled),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots_Leather_Long,
			BiteDefense = 45,
			BloodLocation = Shoes;LowerLegs;UpperLegs,
			BodyLocation = base:Shoes,
			ClothingItem = FF_BootsRE_Leather_ThighhighHeel,
			Weight = 4,
			ConditionLowerChanceOneIn = 6,
			ConditionMax = 30,
			Insulation = 0.60,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 50,
			StompPower = 10,
			WaterResistance = 0.80,
			WindResistance = 0.60,
			WorldStaticModel = WdObj_BootsRE_ThighHighHeel,
	}
	
	item FF_BootsRE_Leather_KneehighHeel
		{
			DisplayName = Fine Boots - Leather (Knee-high Heeled),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots_Leather_Long,
			BiteDefense = 45,
			BloodLocation = Shoes;LowerLegs,
			BodyLocation = base:Shoes,
			ClothingItem = FF_BootsRE_Leather_KneehighHeel,
			Weight = 3,
			ConditionLowerChanceOneIn = 6,
			ConditionMax = 30,
			Insulation = 0.60,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 50,
			StompPower = 7,
			WaterResistance = 0.80,
			WindResistance = 0.60,
			WorldStaticModel = WdObj_BootsRE_KneeHighHeel,
	}
	
/** BootsRE - Military**/

	item FF_Boots_Military_Thighhigh
		{
			DisplayName = Fine Boots - Tactical (Thigh-high),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots_Leather_Long,
			BiteDefense = 45,
			BloodLocation = Shoes;LowerLegs;UpperLegs,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_Military_Thighhigh,
			Weight = 4,
			ConditionLowerChanceOneIn = 2,
			ConditionMax = 35,
			Insulation = 0.60,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 50,
			StompPower = 7,
			WaterResistance = 0.80,
			WindResistance = 0.60,
			WorldStaticModel = WdObj_BootsRE_ThighHigh,
	}
	
	item FF_Boots_Military_Kneehigher
		{
			DisplayName = Fine Boots - Tactical (Above Knee),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots_Leather_Long,
			BiteDefense = 45,
			BloodLocation = Shoes;LowerLegs,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_Military_Kneehigher,
			Weight = 3,
			ConditionLowerChanceOneIn = 2,
			ConditionMax = 35,
			Insulation = 0.60,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 50,
			StompPower = 6,
			WaterResistance = 0.80,
			WindResistance = 0.60,
			WorldStaticModel = WdObj_BootsRE_KneeHigher,
	}
	
	item FF_Boots_Military_Kneehigh
		{
			DisplayName = Fine Boots - Tactical (Knee-high),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots,
			BiteDefense = 45,
			BloodLocation = Shoes;LowerLegs,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_Military_Kneehigh,
			Weight = 3,
			ConditionLowerChanceOneIn = 2,
			ConditionMax = 35,
			Insulation = 0.60,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 50,
			StompPower = 5,
			WaterResistance = 0.80,
			WindResistance = 0.60,
			WorldStaticModel = WdObj_BootsRE_KneeHigh,
	}
	
	item FF_Boots_Military_Ankle
		{
			DisplayName = Fine Boots - Tactical (High Top),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Boots,
			BiteDefense = 45,
			BloodLocation = Shoes,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Boots_Military_Ankle,
			Weight = 2,
			ConditionLowerChanceOneIn = 2,
			ConditionMax = 35,
			Insulation = 0.60,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 50,
			StompPower = 5,
			WaterResistance = 0.80,
			WindResistance = 0.60,
			WorldStaticModel = WdObj_BootsRE_Generic,
	}

/** Shoes**/
		
	item FF_Shoe_Common
		{
			DisplayName = Fine Shoes - Common,
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_ShoesCanvas,
			BiteDefense = 10,
			BloodLocation = Shoes,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Shoe_Common,
			Weight = 0.5,
			ConditionLowerChanceOneIn = 12,
			ConditionMax = 24,
			Insulation = 0.25,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 20,
			StompPower = 2.1,
			WaterResistance = 0.25,
			WindResistance = 0.25,
			WorldStaticModel = WdObj_ShoesRE_Generic,
	}
	
	item FF_Shoe_Trainers
		{
			DisplayName = Fine Shoes - Sneakers,
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Trainer,
			BiteDefense = 10,
			BloodLocation = Shoes,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Shoe_Trainers,
			Weight = 0.5,
			ConditionLowerChanceOneIn = 12,
			ConditionMax = 24,
			Insulation = 0.25,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 1.10,
			ScratchDefense = 20,
			StompPower = 2.1,
			WaterResistance = 0.25,
			WindResistance = 0.25,
			WorldStaticModel = WdObj_ShoesRE_Generic,
	}
	
	item FF_Shoe_TrainersBlack
		{
			DisplayName = Fine Shoes - Sneakers (Black),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Trainer,
			BiteDefense = 10,
			BloodLocation = Shoes,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Shoe_TrainersBlack,
			Weight = 0.5,
			ConditionLowerChanceOneIn = 12,
			ConditionMax = 24,
			Insulation = 0.25,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 1.10,
			ScratchDefense = 20,
			StompPower = 2.1,
			WaterResistance = 0.25,
			WindResistance = 0.25,
			WorldStaticModel = WdObj_ShoesRE_Generic,
	}
	
	item FF_Shoe_TrainersWhite
		{
			DisplayName = Fine Shoes - Sneakers (White),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = FF_Trainer,
			BiteDefense = 10,
			BloodLocation = Shoes,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Shoe_TrainersWhite,
			Weight = 0.5,
			ConditionLowerChanceOneIn = 12,
			ConditionMax = 24,
			Insulation = 0.25,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 1.10,
			ScratchDefense = 20,
			StompPower = 2.1,
			WaterResistance = 0.25,
			WindResistance = 0.25,
			WorldStaticModel = WdObj_ShoesRE_Generic,
	}
	
	item FF_Shoe_Women
		{
			DisplayName = Fine Shoes - Mary Jane,
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = Shoes,
			BiteDefense = 10,
			BloodLocation = Shoes,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Shoe_Women,
			Weight = 0.5,
			ConditionLowerChanceOneIn = 12,
			ConditionMax = 24,
			Insulation = 0.25,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 20,
			StompPower = 2.1,
			WaterResistance = 0.25,
			WindResistance = 0.25,
			WorldStaticModel = WdObj_ShoesRE_Women,
	}
	
	item FF_Shoe_Women_Platform
		{
			DisplayName = Fine Shoes - Mary Jane (Platform),
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = Shoes,
			BiteDefense = 10,
			BloodLocation = Shoes,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Shoe_Women_Platform,
			Weight = 2,
			ConditionLowerChanceOneIn = 12,
			ConditionMax = 24,
			Insulation = 0.25,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 40,
			StompPower = 5.1,
			WaterResistance = 0.55,
			WindResistance = 0.55,
			WorldStaticModel = WdObj_ShoesRE_Women_Platform,
	}
	
	item FF_Shoe_Women_2
		{
			DisplayName = Fine Shoes - Women's Shoes,
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = Shoes,
			BiteDefense = 10,
			BloodLocation = Shoes,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Shoe_Women_2,
			Weight = 0.5,
			ConditionLowerChanceOneIn = 12,
			ConditionMax = 24,
			Insulation = 0.25,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 20,
			StompPower = 2.1,
			WaterResistance = 0.25,
			WindResistance = 0.25,
			WorldStaticModel = WdObj_ShoesRE_Women_2,
	}
	
	item FF_Shoe_Moccasin
		{
			DisplayName = Fine Shoes - Moccasin,
			DisplayCategory = FrockinFootwear,
			ItemType = base:Clothing,
			Icon = Shoes,
			BiteDefense = 10,
			BloodLocation = Shoes,
			BodyLocation = base:Shoes,
			ClothingItem = FF_Shoe_Moccasin,
			Weight = 0.5,
			ConditionLowerChanceOneIn = 12,
			ConditionMax = 24,
			Insulation = 0.25,
			RemoveOnBroken = FALSE,
			RunSpeedModifier = 0.95,
			ScratchDefense = 20,
			StompPower = 2.1,
			WaterResistance = 0.25,
			WindResistance = 0.25,
			WorldStaticModel = WdObj_ShoesRE_Moccasin,
	}
		
	
}